



That said, it shouldn't be an issue on any modern cards. If VRAM is full RAM is used which is a huge performance hit. Buffering alot of onion skins costs VRAM.Since the onion skins are buffered when the frame is rendered, moving the camera or any object invalidates them.Which is fine for tracking arcs but not to see how the shape moves through the scene. Maya's internal onion skins (ghosting) cannot display skinned meshes, so you have to parent locators to it. Actual display of the shape of the character on a different frame.It is easy to display the Onion Relative to the current position because it is all buffered. If you now tell the plugin to display information from another frame, it checks if that exists and if yes, draws it above the geometry. When Maya Renders a frame, a pass with the specified objects is created and stored. This plugin is an extension to the standard viewport2.0 renderer. It is now tested and working with 2016, 2017, 20.ĭue to time constraints I will not work on this anymore, unless there are critical bugs that appear from the latest updates. It's also on gumroad, so if you like it please consider buying it for a few bucks. It really took me a lot of patience and learning to wrap my head around the maya api. With my limited programming skills i jumped headfirst into the Maya API and probably cracked my head doing so. I wanted to have something like the ghosting functionality in maya, but unfortunately this doesn't work with skinned meshes. I know there are solutions like bhGhost but they always display the same frame. The onion skinning features of 2D applications and wondered if it wouldn't be possible to have it in 3D. I started writing this script after I finished a 2D animation project. Hello there, I am a technical animator or animTD or whatever you want to call it.
